3D Pyramid

Monday, August 28, 2006

Hey guys,

Links to the
rules: http://anaid-media.com/files/rules.doc
pieces: http://anaid-media.com/files/a-b pieces.psd
game board (print two and connect): http://anaid-media.com/board.psd

I mentioned this to Mike, but I may be late to class tonight. A former prof is trying to get me a tour at EA. I'll have my cell and will keep you posted if I expect to be late.

-Di

Wednesday, August 23, 2006

Notes from playtesting ZML 201 8/23/06

-Blocks can be added anywhere by anywhere as long as they are connected to a pre-existing piece.
-Remove Block move works on any piece, but a new piece may be put in place by anyone to replace the removed block.
-If all routes are blocked, each player rolls once again, if nothing is resolved (ie no special blocks or moves are rolled) then the game is resolved after all players go once. edit: I know we only rolled on the normal die, however, it the number 6 special side only has a 1/6 chance per player which isn't very good, especially since they need to roll something on the special die that lets them re-access the game board. Can I suggest a change to each player rolling the special die instead for more spectacular and predictable results?

A.O. Al Out

Tuesday, August 22, 2006

Monday, August 21, 2006

No pics for now, so this discussion will make very little sense.

3D Pyramid

3D puzzle board game; objective is to get the marble from the top to your side the fastest.

-Game is freaky bastard child of Jenga, MarbleWorks, and Risk
-Board is 9x9, with a 9-unit high tower in the exact center containing the "start" point
-Pieces are cubes, each with tracks mitred in that direct the path of the marble down the pyramid
-Roll of the die determines either a piece to be added to your path OR a special move you can make against your or your opponents' pieces
-Special moves include: Rotate board 90*, rotate piece 90* (or further for 3D board), remove piece, redirect gravity (digital only), etc.
-Block designs to follow once pictures are re-shot.
-Players are simultaneously building their own paths and sabotaging those of other players. However, one "rotate board" play might mean being stuck with your opponents' path, so too much obstruction may be just as bad as no obstruction.
-2D version focuses on moving dot from center of board to edge; basic principles still apply, but pieces are mitred differently and gravity element is removed.