Notes from playtesting ZML 201 8/23/06
-Blocks can be added anywhere by anywhere as long as they are connected to a pre-existing piece.
-Remove Block move works on any piece, but a new piece may be put in place by anyone to replace the removed block.
-If all routes are blocked, each player rolls once again, if nothing is resolved (ie no special blocks or moves are rolled) then the game is resolved after all players go once. edit: I know we only rolled on the normal die, however, it the number 6 special side only has a 1/6 chance per player which isn't very good, especially since they need to roll something on the special die that lets them re-access the game board. Can I suggest a change to each player rolling the special die instead for more spectacular and predictable results?
A.O. Al Out
-Blocks can be added anywhere by anywhere as long as they are connected to a pre-existing piece.
-Remove Block move works on any piece, but a new piece may be put in place by anyone to replace the removed block.
-If all routes are blocked, each player rolls once again, if nothing is resolved (ie no special blocks or moves are rolled) then the game is resolved after all players go once. edit: I know we only rolled on the normal die, however, it the number 6 special side only has a 1/6 chance per player which isn't very good, especially since they need to roll something on the special die that lets them re-access the game board. Can I suggest a change to each player rolling the special die instead for more spectacular and predictable results?
A.O. Al Out

2 Comments:
Looks good, i think it would be nice to mention that the paths have to match up, ie you can't add straight lines onto the blank corner of a bendy piece.
mike
By
Butterfly Effect, at 6:34 PM
I'll take this and what Mike wrote up earlier and put them together into a rule sheet over the weekend. Was there anything else we decided today? Seems like we came up with another rule.
Di
By
Butterfly Effect, at 1:17 AM
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